![]() ![]() As a result, the mechanics did not work at all in solo or jointly, and some were constantly talked about, but “things are still there.”" "A lot of features were developed just with an eye on other games: it looked like this: “Oh, what a cool mechanic, let's do it with us too !!!”. "There was no clear gameplay vision from the beginning, the art was also created on the knee and did not match the level design," says the report. ![]() It seems these four allegedly created a culture of crunch, indecision, reinventing the wheel, and a lot more that eventually led to a high turnover rate at the studio. ![]() RELATED: More People Need To Talk About Atomic Heart, One Of Xbox's Most Exciting Upcoming GamesĪpanasik went to list down the key players at the studio, Robert Bagratuni, a CEO/investor producer, Oleg Gorodishenin a key design dev named Artyom Galeev, and CTO, Andrey Dyakov. ![]()
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